![]() According to Yuri Trufanov, Executive Technical Director of Technology Platform at Playrix, this setup allowed for a more predictable and stable connection than having the server stored in a remote office location.Īfter putting the TeamCity server in an autoscaling group inside a Docker container and setting up a Nomad orchestrator, Playrix also set up a task with TeamCity on top of the orchestrator. To improve the availability of their CI/CD infrastructure, the Playrix team first moved their TeamCity server and artifact storage to the cloud instead of having build agents running across multiple on-premises locations. Solving the Challenge With the Help of TeamCity and AWS This led the company to start looking into how it could improve its CI/CD infrastructure. Build queues would take hours to run during peak hours. During network outages, engineers couldn’t access their builds. Eventually, this setup ceased to be efficient. As is fairly common for game development companies, Playrix operates huge repositories of up to 50 GB each and generates large artifacts.īefore moving to the cloud, the TeamCity server was installed in one of the offices while build agents were also running on-premises in the same office. The Playrix TeamCity server runs in the cloud. The company runs over 10,000 builds every day, using 220 TeamCity build agents and running CI/CD processes for over 2,500 projects. Some of their best-known games include Homescapes, Fishdom, and Gardenscapes. Headquartered in Dublin, Ireland, Playrix serves over 30 million users worldwide daily.
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