![]() ![]() ![]() Unit balance has been improved this is because Triumph has expanded the unit’s tiers and experience levels. You can feel the balance both strategically and tactically when you play. ![]() For veterans this could spoil the magic of playing Age of Wonders 3 but new players will find plenty to discover.Īs time went on, I found myself playing Age of Wonders 3 so much that I started to adapt to all these changes, finding that they aren’t really as bad as I thought.įrom the large amount of fan feedback they’ve absorbed, Triumph really have improved Age of Wonders 3 and when you look back to Age of Wonders 2, you can see why they made the changes. Because of limited timeframes and resources, this can be seen as either a balance design choice or as a negative depending on how much class and racial diversity you’re after. Playing as an Orc Warlord, you can get Orc versions of the same Warbreeds that vary slightly in abilities e.g. Your leader’s unique class units remain the same regardless of race though, if I play as a High Elven Warlord and research my leader’s class units, I can produce the High Elf version of Warbreeds (effectively elven types of ogres) as my strongest elite (tier IV) unit. When it comes to unit types, each race gets something similar to each other, but High Elven archers do more damage and move faster through forests compared to Orc archers at the cost of toughness in melee combat. Playing as High Elves for example, I can get Gryphon Riders or Storm Sisters by building certain structures in their settlements. All units, however, differ per class and have slightly different abilities depending on race. ![]()
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